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Score: ${{money}}
Earned upgrade money: ${{newMoney}}
New highscore rank #{{newHighscore}}
Money: ${{money}} Clicks left: {{clicks}} of {{player.clicksTotal}}
Shuffle Board
{{ clickNames.length > 0 ? clickNames.join(', ') : 'No clicks.' }}
{{button.name}}
${{ getButtonMoney(button) }}
(${{button.value}} * {{button.valueMultiplier}})
Itself gets ${{button.growthSelf}}
Adjacent gets ${{button.adjacentGrowth}}
Nearby gets ${{button.nearbyGrowth}}
Row gets ${{button.rowGrowth}}
Row gets ✘{{button.rowMultiplier/10}}
Column gets ${{button.columnGrowth}}
Column gets ✘{{button.columnMultiplier/10}}
Gain Row
${{ getRowMoney($index+1) }}
Gain Diagonal
x2
${{ getRowMoney(-1) }}
Upgrade Money: ${{player.upgradeMoney}}
{{upgrade.name}} -
${{upgrade.cost}}
Highscores
{{$index+1}}. {{score}}
-
({{player.highscoreNames[$index]}})
Reset Game
Save/Load via Text